Current Projects

Rising

Take down a fascist Empire as a coalition of different resistance groups in a sci-fi universe. Upgrade and tailor the cards in your deck and then see how your deck fares using an “autobattler” system based on the classic card game War. The Empire’s deck will feel impossible to beat at first, but as you build persistent spy cells, find potent combos, and chip away at the Empire through attrition, you will find the hope needed to topple authoritarian rule. Co-op. 1-5 players. 90 min.

Hoping to crowdfund and publish this game under my own studio soon, but I’m definitely willing to talk to interested publishers.

Reclaim The City

A once-happy fantasy city is now captured and controlled by dark forces. But you can take the city back building by building, gaining new powers, abilities, and allies along the way. Players work together to explore the city and mix bag building (your growing adventuring crew) and tableau building (the reclaimed buildings of the city) to defeat the evil that took the city. Co-op. 1-5 players. 75 min.

With this game, I’d love to work with another publisher. Especially one with an existing IP that fits the theme. TTS prototype available.

Second Best

Are you sure you want to be the best? Maybe it would be best to fly under the radar in second place. All players add sections to their towers every turn. But if one of your towers is the highest at the end of the round, it gets cuts in half. The colored sections used to build your towers have different simple abilities: they might grow your tower incrementally or exponentially, add to another tower you own, or they might even add to another player’s tower. Competitive. 1-4 players. 30 min.

My current plan for this game is to find a publisher. I see this as a family-weight or gateway game (think Ticket to Ride) and a great introduction to engine building games.

Medieval Intrigue

You lead a noble house, and you and the other players all received the same prophecy for the future: the king will die and another will take his place. None of you are powerful enough to take the throne yourself, but you all have your own (secret) preferences for who will be the next monarch. Play cards into the timelines of the various monarchs-to-be and manipulate events so that your favored ruler ends up on top. One final twist: you all received a separate, unique prophecy that will greatly change the rules partway through the game. Plan accordingly. Competitive. 1-4 players. 120 min.

Still deciding on whether I will publish this my self or work with another publisher.